0.4 

- Added a config, which should make it easier for you guys to create an own one!
- Weapon restrictions are added now
- Removed the scope effect of the strogg HUD
- If vehicles are forbidden in the last Objective stage, players will get ejected by the mod!
- Turret restrictions reworked and should work now
- Added clientside mapscripts! 
- Implemented the vehicle rules! If the cvars are set, your team dont has to check for vehicles anymore
- Added the option to permit shooting in third person. (Switching positions is still allowed)
- Current Promod version will also be available in the Server Info!
- Added an "announcement" whenever anyone connects on the server. (No sneaky specs anymore)
- g_noTVChat now also available to clients!
- screenshots are now saved into the review folder
- fixed a spread Issue when jumping an shooting


- Cvars
- g_skipPostProcess					skip SDs PostProcess, we want FPS
- g_skipAtmosphericEffects			be sure to set this to 1 before you load the map, skips rain, snow etc
- g_disableTracers					Show tracers?
- g_fastVolcano						Lets Volcano end after the generator has been blown up
- g_useMapScripts					Execs a cfg on every teamchange! mapscripts/<mapname_teamname>
- si_limitHog						Only allow one hog at the same time
- si_limitDesecrator				Only allow one Descrator at the same time
- si_limitCyclobs					Only allow one Cyclob at the same time
- si_limitTrojan					Only allow one Trojan / APC at the same time
- si_limitTitan						Only allow one Titan at the same time
- si_heavyUseDelay					Time in seconds after a killed or decay'd heavy vehicle is useable again
- si_allowTimerset					Allow the clientside ETQWPRo timer
- si_allowLastObjectiveTitan		Allow titan in the last objective
- si_allowLastObjectiveDesecrator	Allow Desecrator in the last objective
- si_allowLastObjectiveCyclobs		Allow Cyclobs in the last objective
- si_maxNukes						Maximum number of hammer / dark matter 
- si_maxMortar						Maximum number of Plasma Mortar and rockets
- si_maxArty						Maximum number of arty turrets

- Added a cvar that allows to gib bodies faster.
  si_allowFastGib - allow or denie faster gib
  si_gibScale - scale the damage a player gets when he get gibbed
  si_gibCenterDistance - how near do players have to be to instant gib players with knifes

We suggest leaving those cvars to their default values

- Added a cvar which lets you control the "aim style".
  si_aimstyle [0,...,2]
  0 = vanilla ETQW
  1 = ETQWPRO Spread Settings 
  2 = ET Spread Settings

- Added a cvar which lets you control the "movement style".
  si_sprintstyle [0,...,1]
  0 = vanilla ETQW
  1 = allow to sprint while reloading 

- Added a cvar which lets you auto lock Teams at match begin
  si_AutoLockTeams [0,...,1]

- Added a lock and unlock command which lets a client
  lock teams and prevent specs from joining!

- Added a timerset command which can be your very own
  stopwatch.

- Made respawnTimer yellow
- Stopwatch is red


0.03

- Fixed Screenshots being black at the end of the round
- Fixed a message Overflow (caused client crashes)
- Fixed spawn Select
- Fixed class selection (see later)
- Fixed ready Team (there may still be some issues)

- Removed player class (weapon) restriction (broken)

- Demos are now named like "date_time_map"
- Demos will start when countdown starts
- Demos will end as soon as the map ends or @ a match reset
- FireTeams now show Members HP
- latched Classes
- Hitsounds are really hearable now
- weapons spread adjusted


- Introduced Pause function. 
  Every team has 3 Pauses which can last 2 minutes. 
  Only Team Members and admins can unpause
  Unpause will have a delay of 5 seconds

- Introduced setSpawnPoint / setspawnpt
  setspawnpoint will print all available spawns!
  setspawnpoint <id> will let u spawn at the chose spawnpoint
  setspawnpoint -1 will let u spawn at the Frontline!

- Introduced class Command
  class <classid> <weaponid>

- ClientClass reverted back to normal
  clientClass <classname> <weaponid>

- Introduced aliases.
  pause -> pauseGame
  unpause -> unpauseGame
  readyteam -> teamReady
  setspawnpt -> setspawnPoint


0.02

- crash fixed
