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| Client Commands |
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class - Select class and weapon for next spawn, for example bind f1 class "0 1" will select soldier/aggressor with 2. weapon
g_autorecord - Automatically records a demo
g_autoScreenshot - Make automatically a screenshot of the scoreboard on the end of the round
g_disableMuzzleFlash - Disable muzzle flash of weapons
g_useMapScripts	Execs a cfg on every teamchange! mapscripts/<mapname_teamname>
g_noTVChat - disables chat on TV servers
lock / unlock - locks / unlocks your team
pause - pause the game
ready - Readies the player
readyteam - Readies all members on the team to start a match
setspawnpoint - Selects the spawnpoint for next respawn, -1 = Frontline
setspawnpt - Selects the spawnpoint for next respawn, -1 = Frontline
teamready - Readies all members on the team to start a match
timerset - your own stopwatch
unready - Unreadies the player
unpause - unpause the game

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| Server Commands |
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g_fastVolcano - Lets Volcano end after the generator has been blown up
si_aimstyle [0,...,2]
  0 = vanilla ETQW
  1 = ETQWPRO Spread Settings 
  2 = ET Spread Settings
si_sprintstyle [0,...,1]
  0 = vanilla ETQW
  1 = allow to sprint while reloading 
si_allowAttackLean - Allows players to attack while leaning
si_allowLean - Allows players to lean
si_allowFastGib - allow or denie faster gib
si_allowProne - Allows players to go prone
si_allowVehicles - 1 = no air vehicles, 2 = only icarus, 3 = forbid all, 4 = allow all
si_allowVehicleAnansi - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBadger - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBumblebee - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleDesecrator - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleGoliath - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHog - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHornet - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHusky - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleIcarus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehiclePlatypus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTitan - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTrojan - 1 = vehicle allowed; 0 = vehicle disabled
si_AutoLockTeams - Auto lock teams at startup?
si_gibScale - scale the damage a player gets when he get gibbed
si_gibCenterDistance - how near do players have to be to instant gib players with knifes
si_maxAPTs - Maximum number of apts
si_maxAVTs - Maximum number of avts
si_maxAITs - Maximum number of aits
si_maxNukes - Maximum number of hammer / dark matter 
si_maxMortar - Maximum number of Plasma Mortar and rockets
si_maxArty - Maximum number of arty turrets
si_maxHeavyWeapons - Maximum number of heavy weapons
si_maxSnipers - Maximum number of snipers
si_maxRocketLaunchers - Maximum number of rocket launchers
si_limitHog - Only allow one hog at the same time
si_limitDesecrator - Only allow one Descrator at the same time
si_limitCyclobs - Only allow one Cyclob at the same time
si_limitTrojan - Only allow one Trojan / APC at the same time
si_limitTitan - Only allow one Titan at the same time
si_heavyUseDelay - Time in seconds after a killed or decay'd heavy vehicle is useable again
si_allowTimerset - Allow the clientside ETQWPRo timer
si_allowLastObjectiveTitan - Allow titan in the last objective
si_allowLastObjectiveDesecrator - Allow Desecrator in the last objective
si_allowLastObjectiveCyclobs - Allow Cyclobs in the last objective
si_allowFastGib - allow or denie faster gib
si_gibScale - scale the damage a player gets when he get gibbed
si_gibCenterDistance - how near do players have to be to instant gib players with knifes
si_AutoLockTeams - lock teams on startup

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| ClientClasses |
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0 = Soldier / Aggressor
1 = Medic / Technician
2 = Engineer / Constructor
3 = Field Ops / Oppressor
4 = Covert Ops / Infiltrator

Weapon classes are starting with 0 for the first weapon.

