0.5

Fixes:
- Fixed spelling typo. We now have the cyclops back
- Fixed a bug when selfkilling in a medium vehicle, the other medium vehicle stays locked!
- Fixed the issue that you couldnt move backwards while having sprint key pressed with es_sprintstyle 1
- Fixed the personals Best cvar! It will now get recognized from start on (thx for the pie reyalp)
- Fixed the Fast unscope (lean) bug. You can now do all fancy stuff @ lean, but not shoot!
- ec_skipAtmosphericEffects will now apply on the fly
- Cvar renames for Badger -> Armadillo, Goliath -> Cyclops, Hornet -> Tormentor
- Fixed that weapons got applied the wrong spread issue



New Features:

	fastsalvage -> if on  --> last spawn 30 / 20 
			      --> if off --> last spawn 30 / 15
	Basic Camtrace 3D Support see http://myhannes.info/wiki/index.php/Camtrace
	Scandemo see http://myhannes.info/wiki/index.php/Scandemo
	Tv Admin Portal see http://myhannes.info/wiki/index.php/TV_Admin_Portal
	Hitsounds are localized now see http://myhannes.info/wiki/index.php/Hitsounds
	ETQW will be slightly more accurate!
	
	Commands:
	- Added scandemo see: http://myhannes.info/wiki/index.php/Scandemo
	- Changed the console background, so names can be read better
	- Added statistics to the game. Those will be displayed after each round in the console
	- Breaking news: we can use the horn under water!
	- switchHud [0,1] 0 = vanilla hud; 1 = etqwpro hud (only for testing yet!)
	- Pause -> unpause seconds raised to 10.
	- Reworked the weapon spread
	- speclock - lock your team from spectators
	- specunlock - unlock your team from spectators
	- specinvite - invite a player to spec your team
	- specuninvite - remove a player from the invite List
	- players - show all players and their IDs
	- freecam - gets into ct3d Freecam Mode
	- setFreecamPos - sets a ct3d Camera position
	- getFreecamPos - gets a ct3d Camera position
	- startTvAdmin - start the TV Admin
	- stopTvAdmin - stop the TV Admin
	
	Cvars
	- Added ec_debugSpread -> prints a chatline what spread is being used (vanilla or etqwpro)
	- Added es_maxMines - defaults to -1, set to the max number of mines you want to allow for a team.
	- Added es_allowCrosshair3rdPerson - defaults to disabled, set to 1 for a crosshair in 3rd person view
	- Added es_allowCrateGrenades - defaults to disabled, set to 1 if you want to allow grenades to be given by crates
	- Added es_allowRadar - defaults to disabled, set to 1 if you want to allow radar
	- Added es_allowMines, es_allowThirdEye, es_allowAirStrike, es_allowFlyerDrone, all defaults to enabled, set to 0 to disable 
	- Reamed all cvars to es_ for server cvars, and ec_ for client side cvars
	- Added ec_fastRevive (ETQWPRO revive speed, defaulted to 1)
	- Added ec_fastPacks (ETQWPRO pack drops, defaulted to 0) -> no need to press a mousebutton for each drop
	- es_sprintstyle has now 3 values. 0 = vanilla, 1 = allow sprint while reload and 
	  dropping supplies, 2 = allow sprint while reload
	- ec_drawInfoMode How the user gets informed about any restrictions (entering vehicle etc)
	  0 = chatLine, 1 = Hud Popup, 2 = disabled
	- es_reviveStyle 0 = Vanilla, 1 = ETQWPro (3 seconds godmode, not moveable for 2 (mouse + keyboard) but ability to shoot)
	- g_useMapScripts reworked. 0 = disabled, 1 = mapscripts only, 2 = teamscripts only, 3 = both
	- es_headshotsOnly -> first headshot wins, only headshots will do damage
	- ec_skipSky - [0,..,3] 0 = standard sky, 1 = black sky, 2 = gray sky, 3 = light gray sky (needs to be set before the map loads.)
	- changed es_aimstyle 2 to the Vanilla lvl 3 light weapon unlock
	- tv_adminPass, tv_adminEnable, tv_adminPort
	- es_allowReadyTeam
	
ETQWTV:
	- Made g_noTVChat also clientside available
	- Added viewers command to get see who is spectating with you!
	  

0.4 

- Added a config, which should make it easier for you guys to create an own one!
- Weapon restrictions are added now
- Removed the scope effect of the strogg HUD
- If vehicles are forbidden in the last Objective stage, players will get ejected by the mod!
- Turret restrictions reworked and should work now
- Added clientside mapscripts! 
- Implemented the vehicle rules! If the cvars are set, your team dont has to check for vehicles anymore
- Added the option to permit shooting in third person. (Switching positions is still allowed)
- Current Promod version will also be available in the Server Info!
- Added an "announcement" whenever anyone connects on the server. (No sneaky specs anymore)
- g_noTVChat now also available to clients!
- screenshots are now saved into the review folder
- fixed a spread Issue when jumping an shooting


- Cvars
- g_skipPostProcess					skip SDs PostProcess, we want FPS
- g_skipAtmosphericEffects			be sure to set this to 1 before you load the map, skips rain, snow etc
- g_disableTracers					Show tracers?
- g_fastVolcano						Lets Volcano end after the generator has been blown up
- g_useMapScripts					Execs a cfg on every teamchange! mapscripts/<mapname_teamname>
- si_limitHog						Only allow one hog at the same time
- si_limitDesecrator				Only allow one Descrator at the same time
- si_limitCyclobs					Only allow one Cyclob at the same time
- si_limitTrojan					Only allow one Trojan / APC at the same time
- si_limitTitan						Only allow one Titan at the same time
- si_heavyUseDelay					Time in seconds after a killed or decay'd heavy vehicle is useable again
- si_allowTimerset					Allow the clientside ETQWPRo timer
- si_allowLastObjectiveTitan		Allow titan in the last objective
- si_allowLastObjectiveDesecrator	Allow Desecrator in the last objective
- si_allowLastObjectiveCyclobs		Allow Cyclobs in the last objective
- si_maxNukes						Maximum number of hammer / dark matter 
- si_maxMortar						Maximum number of Plasma Mortar and rockets
- si_maxArty						Maximum number of arty turrets

- Added a cvar that allows to gib bodies faster.
  si_allowFastGib - allow or denie faster gib
  si_gibScale - scale the damage a player gets when he get gibbed
  si_gibCenterDistance - how near do players have to be to instant gib players with knifes

We suggest leaving those cvars to their default values

- Added a cvar which lets you control the "aim style".
  si_aimstyle [0,...,2]
  0 = vanilla ETQW
  1 = ETQWPRO Spread Settings 
  2 = ET Spread Settings

- Added a cvar which lets you control the "movement style".
  si_sprintstyle [0,...,1]
  0 = vanilla ETQW
  1 = allow to sprint while reloading 

- Added a cvar which lets you auto lock Teams at match begin
  si_AutoLockTeams [0,...,1]

- Added a lock and unlock command which lets a client
  lock teams and prevent specs from joining!

- Added a timerset command which can be your very own
  stopwatch.

- Made respawnTimer yellow
- Stopwatch is red


0.03

- Fixed Screenshots being black at the end of the round
- Fixed a message Overflow (caused client crashes)
- Fixed spawn Select
- Fixed class selection (see later)
- Fixed ready Team (there may still be some issues)

- Removed player class (weapon) restriction (broken)

- Demos are now named like "date_time_map"
- Demos will start when countdown starts
- Demos will end as soon as the map ends or @ a match reset
- FireTeams now show Members HP
- latched Classes
- Hitsounds are really hearable now
- weapons spread adjusted


- Introduced Pause function. 
  Every team has 3 Pauses which can last 2 minutes. 
  Only Team Members and admins can unpause
  Unpause will have a delay of 5 seconds

- Introduced setSpawnPoint / setspawnpt
  setspawnpoint will print all available spawns!
  setspawnpoint <id> will let u spawn at the chose spawnpoint
  setspawnpoint -1 will let u spawn at the Frontline!

- Introduced class Command
  class <classid> <weaponid>

- ClientClass reverted back to normal
  clientClass <classname> <weaponid>

- Introduced aliases.
  pause -> pauseGame
  unpause -> unpauseGame
  readyteam -> teamReady
  setspawnpt -> setspawnPoint


0.02

- crash fixed
